Students' Saved amount, a.k.a. bank account, are displayed on their button in Rewards. Students' Saved amount is what they have available to spend on rewards, and equals their total points minus what they've already spent on rewards, and (only if your school subtracts for negatives), minus the demerits they've earned.
Charging rewards works similarly to recording points – simply select the student(s), then the reward(s) you're charging the student(s) for, and submit! Students' bank accounts are automatically updated as their points are used toward rewards.
As your selecting rewards the student wants to purchase, you'll see the total for the items you've selected, and items they don't have enough points for will gray out so you can't overcharge students.
Our fast checkout feature is great if there's an item that the whole class wants to purchase, and possibly purchase multiple of (think raffle tickets).
Click fast checkout, choose a reward, and you'll see how many of the item each student has purchased under their Saved data bubble. You can charge everyone in the class for that reward, ask who wants to purchase another one, and continue until students have purchased all of that item that they'd like.
Just like in Points, you have control over what's shown on the Rewards Record screen.
Click Settings to turn off the Saved data bubbles, and you can change how students' buttons are displayed and sorted.